Wednesday, July 31, 2019
On the way
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Behold: That may not look very exciting but I'm pretty pleased nonetheless. I've rewritten my fractal-generating routine in C+...
2 comments:
Monday, July 1, 2019
Where next?
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I've been adding some minor tweaks, mainly to colder areas. I've implemented glaciers, which are basically frozen rivers. Glaciers a...
4 comments:
Thursday, June 6, 2019
Delta blues
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Most of the main landscape features that I was planning at the global and regional levels are now in Undiscovered Worlds. There's one bi...
4 comments:
Wednesday, May 8, 2019
The canyons of your mind
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I previously explained that when rivers are carved at the regional level, they are placed lower than the base level of their tile's ele...
1 comment:
Wednesday, May 1, 2019
Sand and swamps
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It's been a little bit of a while since I last updated. This is partly because of real-life business, but mainly because I've been b...
Wednesday, March 27, 2019
Better basins
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Although the endorheic lakes are working fairly well, I wasn't really happy with the river networks around them, even on those occasion...
Friday, March 22, 2019
Getting salty
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Well, over the past week or two I've been developing a quite different method of generating lakes at the global level, to avoid a lot of...
1 comment:
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