Undiscovered Worlds
Wednesday, October 23, 2019

Faster worlds!

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Well, it's been a while, but things have been happening. I've just about finished rewriting the global generation functions. The r...
Wednesday, July 31, 2019

On the way

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Behold: That may not look very exciting but I'm pretty pleased nonetheless. I've rewritten my fractal-generating routine in C+...
2 comments:
Monday, July 1, 2019

Where next?

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I've been adding some minor tweaks, mainly to colder areas. I've implemented glaciers, which are basically frozen rivers. Glaciers a...
4 comments:
Thursday, June 6, 2019

Delta blues

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Most of the main landscape features that I was planning at the global and regional levels are now in Undiscovered Worlds. There's one bi...
4 comments:
Wednesday, May 8, 2019

The canyons of your mind

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I previously explained that when rivers are carved at the regional level, they are placed lower than the base level of their tile's ele...
1 comment:
Wednesday, May 1, 2019

Sand and swamps

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It's been a little bit of a while since I last updated. This is partly because of real-life business, but mainly because I've been b...
Wednesday, March 27, 2019

Better basins

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Although the endorheic lakes are working fairly well, I wasn't really happy with the river networks around them, even on those occasion...
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