Undiscovered Worlds
Thursday, June 24, 2021

Installing the shelving

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The sea bed hasn't had much love from Undiscovered Worlds to date. I've basically just applied a bit of randomness from a fractal at...
Monday, April 12, 2021

Mountains, Gandalf!

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About a million years ago I designed a system for generating mountains that would allow for the creation of vaguely convincing ridges and v...
Monday, April 5, 2021

Going off-grid

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At the end of my last post I pointed out some grid-like artefacts, probably something to do with roughness. Here's a clearer look at th...
5 comments:
Monday, March 8, 2021

River deep, mountain high

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 Consider this regional map: The rivers aren't behaving very realistically. Notice in particular the western-most one that runs roughly ...
Tuesday, January 26, 2021

Rain shadows in the regions

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 Consider this regional map from an earlier version of Undiscovered Worlds: There is rain coming in from the north and east of that mountain...
1 comment:
Thursday, January 21, 2021

Climates again

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The resizing of the world map showed up a lot of problems with the climate simulation . In particular, I found that on a larger scale, the ...
2 comments:
Tuesday, December 29, 2020

Refining continents

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I've done more tinkering to my continents. With the inland-sea-removing function reinstated, I'm getting world maps like these: A n...
3 comments:
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