Undiscovered Worlds
Sunday, January 30, 2022

Small update

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I've been doing a fair bit of unglamorous bug squashing and general tinkering. Much of this is behind-the-scenes stuff that just makes t...
2 comments:
Tuesday, January 4, 2022

Grids revisited

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A while ago  I posted  about a problem with grid-like artefacts cropping up. These are an unavoidable side-effect of relying so heavily on  ...
2 comments:
Sunday, December 26, 2021

Volcanoes

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In his very influential post on map generation, Martin O'Leary commented that one thing he'd like to see done was volcanoes. So I...
Tuesday, November 23, 2021

Tinkering and tweaking

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I've been doing some unglamorous tinkering with the app, mostly to do with trying to make the regional relief maps prettier. In addition...
Tuesday, October 5, 2021

We have but slept for five million years

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 I've made a few small tweaks to the program to improve the appearance of regional maps: (1) Low mountains and hills are more likely to ...
3 comments:
Sunday, August 29, 2021

Tinkering with tools

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Now that the actual terrain generation is mostly done (barring a few bugs, of course), I've been messing about with the UI, and I've...
Wednesday, August 18, 2021

Finishing the sea floor

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Mid-oceanic rifts, with their associated ridges, are a really prominent feature of underwater terrain. The most famous one is the Mid-Atlant...
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