Sunday, February 26, 2023
Water and sand
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In my last post I talked about (yet another) new way of making coastlines better: by creating a mask for them using a simple diamond-square...
Tuesday, February 7, 2023
Sinking the extra islands
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In my last post I mentioned an issue with excessive islands appearing around coastlines. Happily, it's proven to be a very easy problem...
Sunday, February 5, 2023
Mud and sand
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Having grown up by the coast, I'm very aware of the need for a terrain generator to be able to handle different kinds of coastlines. So ...
2 comments:
Monday, January 9, 2023
Warp speed
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I liked the effect of domain warping at the global level, and I wondered: might it help at the regional level too? With the regional terrai...
Tuesday, December 13, 2022
Craters
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I've made some more refinements to my non-terran worlds . One is that multiple world terrains can now be blended into a single world ma...
Thursday, November 17, 2022
Weird worlds
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Suppose we want a planet that looks something like what Mars might look like if it had water and life. Such a world has no tectonic activity...
Monday, November 14, 2022
Variations
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I've always planned Undiscovered Worlds to be not simply a map generator but a world generator, with - ideally - a quasi-realistic sci-...
4 comments:
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