Undiscovered Worlds
Saturday, April 1, 2023

Cubular balls

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After the last release version of Undiscovered Worlds I'm more or less at the point I was nearly four years ago, when I got as far as I...
5 comments:
Friday, March 10, 2023

Update: version 1.0 now downloadable

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The updated version of Undiscovered Worlds is now downloadable on the first page . I've also updated the instructions for use there, and...
9 comments:
Sunday, February 26, 2023

Water and sand

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In my last post I talked about (yet another) new way of making coastlines better: by creating a mask for them using a simple diamond-square...
Tuesday, February 7, 2023

Sinking the extra islands

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In my last post I mentioned an issue with excessive islands appearing around coastlines. Happily, it's proven to be a very easy problem...
Sunday, February 5, 2023

Mud and sand

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Having grown up by the coast, I'm very aware of the need for a terrain generator to be able to handle different kinds of coastlines. So ...
2 comments:
Monday, January 9, 2023

Warp speed

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I liked the effect of domain warping at the global level, and I wondered: might it help at the regional level too? With the regional terrai...
Tuesday, December 13, 2022

Craters

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I've made some more refinements to my non-terran worlds . One is that multiple world terrains can now  be blended into a single world ma...
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