Tuesday, September 12, 2023
Another decision point
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Time (at last) for a new update! I have, more or less, managed to convert all of my existing terrain and climate routines to work with spher...
2 comments:
Wednesday, June 28, 2023
The blue marble
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I've not had much of a chance to post any updates for a while. This is partly because I've been very preoccupied with real-life dist...
2 comments:
Saturday, April 1, 2023
Cubular balls
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After the last release version of Undiscovered Worlds I'm more or less at the point I was nearly four years ago, when I got as far as I...
5 comments:
Friday, March 10, 2023
Update: version 1.0 now downloadable
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The updated version of Undiscovered Worlds is now downloadable on the first page . I've also updated the instructions for use there, and...
9 comments:
Sunday, February 26, 2023
Water and sand
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In my last post I talked about (yet another) new way of making coastlines better: by creating a mask for them using a simple diamond-square...
Tuesday, February 7, 2023
Sinking the extra islands
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In my last post I mentioned an issue with excessive islands appearing around coastlines. Happily, it's proven to be a very easy problem...
Sunday, February 5, 2023
Mud and sand
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Having grown up by the coast, I'm very aware of the need for a terrain generator to be able to handle different kinds of coastlines. So ...
2 comments:
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