It's been a very long time since my last post! Life has been very busy and distracting. And I got really bogged down with the task of converting the regional map generation to the spherical worlds while also trying to refactor it as much as possible for speed, since that's more important now that regions are generated on the fly as the user moves around.
But I have actually made a lot more progress recently. I cheated and used AI to translate some functions to the new format, which got past some blockages, and then carried on myself. The regions now have almost everything that they did before, including wetlands, mud flats, beaches, and sea ice. The only major thing left to translate is the submarine terrain.
After that I want to tinker with the deserts to make them more realistic, and also the system of extra elevation which allows for canyons - at the moment it can appear anywhere, but it would be better to have it only near mountain ranges. But still, stuff is happening! Then I can start on the massive bug hunts...

