Since the program is now running in a mostly stable way, I decided this might be a good time to update the code on github. It's definitely not ready for a proper release so I've not uploaded a built executable, but some people might like to have a look at how it's working. So consider this a sort of alpha preview.
It's uploaded here. The previous version of Undiscovered Worlds, with flat maps, is now Undiscovered Worlds Classic and can be found here, including the executable and instructions.
You don't get the jazzed-up GUI though, because those are changes I've made directly to the ImGui code, so I can't really upload them as part of this project.
Hi there, just stumbled upon your blog while looking for procedural generation inspiration. Just wanted to say I love the work so far and I'm looking forward to your next steps
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